Overlay texture graphics have been raised 400% (still in beta testing) Terrain graphics have increased to 200%, some 400% and more (still in beta testing)
Object graphic texture size has been increased 400% A lot of new code features and new AI brain files
Limits for the camera has been raised a lot to support future graphic updates (more polygons possible on screen, different camera angle etc.) Tons of new Objects (Mechs, Buildings and Vehicles) have been added.
Most objects are free from the original game archive files, which makes them accessible and therefore more modifiable. The achievements we already managed are as follows : Our Coder "Magic" was able to breach a lot of the limits in this rather old engine, to close the grasp to nowadays systems. Since the start we have created a huge load of new models, new graphics, and most importantly, quite a lot of code changes. We are now working on the project nearly 18 months, and we have achieved quite a lot of things, and most important, receiving a lot of positive feedback, that shows us that the interest and faith into this game is still very alive. But the idea of having a Mechwarrior RTS game is still in many heads, and is also receiving quite a lot of interest. A game that offers a lot of possibilities, though unfortunately the business plans from the publisher and the technology available at the release time (DX7) didn't allow the game to grow to something really special. I'm sure most of you know Battletech, and maybe even Mechcommander 2. My name is Karl and I am a founding member of the "Mechcommander OmniTech" Project. MCORel.CT (18.Mechcommander OmniTech, a revival Project for Mechcommander 2
Non-friendly damage mod Scales damage dealt to units not on the same team set to 100 for instant kills. Friendly damage mod Scales damage dealt to units on the same team set to 0 for god mode.
Jump jet range mod Scales jump jet range for your own units I tested only 3.0, did not go higher, so be careful. Resource Points for your infinite support needs. Infinite ammo in case you turned it off in the menu. Team Weight Limit mod so you can scale the team weight limit (a.k.a.
Just go to component purchasing and tap CTRL+ALT - it will refill both yours and the stores' available items currently visible (flip over all the tabs if you want to patch all). Minimum Equipment You'll need this to build the perfect mech as equipment is scarce. There's a single AOB script included, which will provide you with the following: The engine has been updated to run on modern OSes, so no messing around with this one - it ran in 1920*1200 just fine, I saw stuttering only on the last mission of Exodus. Following MC2, I pulled the latest build (that is, v559) of OmniTech from ModDB and I made an AOB script for this build - might work with others (or crash them).